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Posts tagged ‘Mac OS X’

19
Jul

Asynchronous Synchronous Requests: Effortless Networking Code

Today I showed a couple of people at work a technique I use to do asynchronous URL loading in iOS, and the response on Twitter was great, so I’ve written it up for everybody. If you’re used to using ASIHTTPRequest or rolling your own NSURLConnection delegates, hopefully this method will be a breath of fresh air.

The Problem: When you want to load something from the Internet, you don’t want to block your UI—especially when iOS might just kill your app for doing so—but writing delegate code is a pain. You have to remember which delegate methods get called in what order, to set yourself as the delegate (can’t tell you how many times that’s tripped me up), and handling multiple simultaneous connections with one delegate is… tricky, at best.

The Solution: Use Grand Central Dispatch. Maybe I just love GCD too much and this is me seeing everything as a nail, but let’s look at the following code for loading a URL:

- (void)loadAwesomeURL
{
    NSString *awesomeURI = @"http://www.awesomeexample.com/?output=JSON";
    NSURL *awesomeURL = [NSURL URLWithString:awesomeURI];
    NSURLRequest *awesomeRequest = [NSURLRequest requestWithURL:awesomeURL];

    NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:awesomeRequest
                                                                     delegate:self];

    [theConnection start];
}

- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
    [myMutableData appendData:data];
}

- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
    [self processTheAwesomeness];
}

That sucks. Three methods, and I didn’t even do any error handling! There has to be a better way. NSURLConnection offers a synchronous method, but everybody knows you don’t use it… so let’s do exactly that. But since we want to make this asynchronous, we’ll use Grand Central Dispatch to wrap it in a dispatch_async() call:

- (void)loadAwesomeURL
{
    NSString *awesomeURI = @"http://www.awesomeexample.com/?output=JSON";
    NSURL *awesomeURL = [NSURL URLWithString:awesomeURI];
    NSURLRequest *awesomeRequest = [NSURLRequest requestWithURL:awesomeURL];

    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0ul);
    dispatch_async(queue, ^{
        NSURLResponse *response = nil;
        NSError *error = nil;

        NSData *receivedData = [NSURLConnection sendSynchronousRequest:awesomeRequest
                                                     returningResponse:&response
                                                                 error:&error];

        [self processTheAwesomeness];
    });
}

We can easily do error checking after the NSURLConnection call; simply check to see if receivedData is nil, cast response to an NSHTTPURLRequest and check its statusCode property, and if all else fails, check out error.

Note: I’ve received a fair amount of negative feedback on this article on Twitter, Reddit, and in the comments, and I feel like I ought to make a few points clear:

  • This is not the last networking solution you’ll ever need. Among other things, this does not support:
    1. Canceling the connection
    2. Running code when the connection is half-done
    3. Streaming data to a file for large downloads
  • This is a quick example. It’s mainly designed to illustrate dispatch_async() as a wrapper for synchronous APIs.
  • It isn’t good for multiple connections. You’ll want a custom dispatch queue for that.
  • It doesn’t run on the main thread. If you’re updating your UI, you’ll need to do that on the main thread.
11
Apr

Fun With the Objective-C Runtime: Run Code at Deallocation of Any Object

Sometimes when you’re debugging an application, especially one that you’ve inherited, you find yourself wondering when an object is released. Autorelease pools only compound the problem, delaying the actual release until the run loop is idle. In this post, I’ll show you how to take advantage of new features in the Objective-C runtime to run arbitrary code when any object—whether it’s your own or a part of Apple’s frameworks—is deallocated.

We’ll be taking advantage of the Objective-C runtime’s new associated objects behavior. When you associate an object with another object using retain or copy semantics, the runtime automatically handles releasing it at the appropriate time. So, if we want one object to be released when another object is deallocated, we simply associate them:

id objectToBeDeallocated;
id objectWeWantToBeReleasedWhenThatHappens;
objc_setAssociatedObject(objectToBeDeallocted,
                         "someUniqueKey",
                         objectWeWantToBeReleasedWhenThatHappens,
                         OBJC_ASSOCIATION_RETAIN);

Now, when objectToBeDeallocated is deallocated, objectWeWantToBeReleasedWhenThatHappens will be sent a -release message automatically. The association policy passed as the last parameter to the function can be one of the following:

OBJC_ASSOCIATION_ASSIGN No memory management; the value is simply assigned.
OBJC_ASSOCIATION_RETAIN_NONATOMIC Retains the object non-atomically.
OBJC_ASSOCIATION_COPY_NONATOMIC Copies the object non-atomically.
OBJC_ASSOCIATION_RETAIN Retains the object atomically.
OBJC_ASSOCIATION_COPY Copies the object atomically.

Obviously, using OBJC_ASSOCIATION_ASSIGN won’t work for us, since it won’t cause the object to be retained. We also don’t want to use either of the copy policies, since we only want one copy of our objects around. For this example I’ll be using OBJC_ASSOCIATION_RETAIN, but not over OBJC_ASSOCIATION_RETAIN_NONATOMIC for any compelling reason.

Now that we know how to release an object when another is deallocated, we need to create an object to run arbitrary code at deallocation time. Blocks are an excellent tool for this, so I created a dead-simple class, JKBlockExecutor, to handle the running of the block:

typedef void (^voidBlock)(void);

@interface JKBlockExecutor : NSObject {
	voidBlock	block;
}

@property (nonatomic, readwrite, copy) voidBlock	block;

- (id)initWithBlock:(voidBlock)block;

@end

@implementation JKBlockExecutor

@synthesize block;

- (id)initWithBlock:(voidBlock)aBlock
{
	self = [super init];

	if (self) {
		block = Block_copy(aBlock);
	}

	return self;
}

- (void)dealloc
{
	if (block != nil) {
		block();
		Block_release(block);
	}

	[super dealloc];
}

@end

Now that we can pass arbitrary code to a JKBlockExecutor (and if you have a better name I’m all ears), we can make a category on NSObject to make the association for us:

const char *runAtDeallocBlockKey = "JK__RunAtDeallocBlock";

@interface NSObject (JK_RunAtDealloc)

- (void)runAtDealloc:(voidBlock)block;

@end

@implementation NSObject (JK_RunAtDealloc)

- (void)runAtDealloc:(voidBlock)block
{
	if (block) {
		JKBlockExecutor *executor = [[JKBlockExecutor alloc] initWithBlock:block];

		objc_setAssociatedObject(self,
								 (void *)runAtDeallocBlockKey,
								 executor,
								 OBJC_ASSOCIATION_RETAIN);

		[executor release];
	}
}

@end

So, how do you use it? The following example prints “Deallocating foo!” when foo is deallocated:

NSObject *foo = [[NSObject alloc] init];

[foo runAtDealloc:^{
	NSLog(@"Deallocating foo!");
}];

[foo release];

And that’s all there is to it!

Well, almost. There is one gotcha that I must warn you about: don’t access the object from within the block. There are two reasons. First, I’m not sure where in the deallocation process the Objective-C runtime releases its associated objects, so accessing the object may result in a crash. Second, if you reference the object from within the block, the block will retain the object. This causes a retain cycle where the block and the object each own each other, so neither will ever be released. If you absolutely must reference your object (at your own risk), then do it like so:

NSObject *foo = [[NSObject alloc] init];

__block id objectRef = foo;

[foo runAtDealloc:^{
	NSLog(@"Deallocating foo at address %p!", objectRef);
}];

[foo release];

Using the __block storage qualifier on an Objective-C object causes the runtime to avoid retaining the object, since the dymanics of object retain counts inside of blocks would be far too hairy to manage automatically. Seriously, though: don’t do it unless you absolutely must.

So there you have it: a quick and dirty category on NSObject to run arbitrary code at deallocation. I don’t really see a use it for it in production code, but on those occasions when you’re debugging someone else’s memory management, this could be handy. Since it uses blocks and associated objects, you’ll need to be running Mac OS X Snow Leopard (64-bit) or later or iOS 4.0 or later.

22
Mar

Apple Surveying 32-Bit Third-Party Kernel Extensions

Today I noticed something new in my LaunchDaemons folder: /Library/LaunchDaemons/com.apple.third_party_32b_kext_logger.plist. It starts a Ruby script (/usr/libexec/third_party_32b_kext_logger.rb) when your Mac starts up that (and I could be totally wrong, as I don’t know Ruby) appears to use /usr/sbin/kextfind -system-extensions to identify third-party kernel extensions (e.g. kernel extensions for which the identifier does not begin with com.apple) that exist only in i386 or PPC forms. It makes sense why Apple would do this, as a move to 64-bit only would be in keeping with their typical attitude on leaving old hardware platforms behind, but this particular file is odd in that it’s in /Library/LaunchDaemons and not /System/Library/LaunchDaemons, where most Apple-created jobs are. Maybe this was a task given to a programmer new at Apple who was unfamiliar with the typical folder hierarchy on a Mac, but this smells odd. The only result I found for it in Google was this Apple Support forum post.
So, I did some investigation, and found that it uses the domain “com.apple.kexts.32bitonly” with the defaults command, and in my system log is this line:

/var/log/system.log:Mar 22 19:31:30 Jeff-Kelleys-MacBook defaults[3439]: \nThe domain/default pair of (com.apple.kexts.32bitonly, lastRan) does not exist

That is reason enough for me to believe that it’s installed as a part of Mac OS X 10.6.7, as that message signifies its last run time (the script quits if it’s been less than a week since it last ran). So, being the diligent former sysadmin that I am, I looked at the 10.6.7 update’s files, and didn’t see anything (else) of note. I don’t see a point in the script that reports this to Apple, so I don’t know if this constitutes a breach of privacy on their part, but it’s interesting nonetheless that it would appear that Apple is gauging whether or not they can leave 32-bit kernel extensions behind with minimal customer fuss.

28
Feb

Cocoa Touch Tutorial: Using Grand Central Dispatch for Asynchronous Table View Cells

One of the problems that an iOS developer will often face is the performance of table view cells. Table view cells are loaded on-demand by the UITableView that they’re a part of; the system calls ‑cellForRowAtIndexPath: on the table view’s dataSource property to fetch a new cell in order to display it. Since this method is called (several times) while scrolling a table view, it needs to be very performant. You don’t have very much time to provide the system with a table view cell; take too long, and the application will appear to stutter to your users. This kills the immersion of your application and is an instant sign to users that the application is poorly-written. I guess what I’m saying is that this code needs to be fast. But what if something you need to do to display the table view cell takes a long time—say, loading an image?

In my MobiDevDay presentation a couple of weeks ago, I illustrated a solution to this problem: Grand Central Dispatch. GCD, Apple’s new multiprocessing API in Mac OS X Snow Leopard and iOS 4, is the perfect solution for this problem. Let’s take a look at how it works.

Grand Central Dispatch operates using queues. Queues are a C typedef: dispatch_queue_t. To get a new global queue, we call dispatch_get_global_queue(), which takes two arguments: a long for priority and an unsigned long for options, which is unused, so we’ll pass 0ul. Here’s how we get a high-priority queue:

dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0ul);

It’s pretty straightforward. To use this queue, we add blocks of code onto it. Typically this is done with blocks (Apple’s new code encapsulation extension to the C language), though it can be done with C functions. To submit a block onto a queue for execution, use the functions dispatch_sync and dispatch_async. They both take a queue and a block as parameters. dispatch_async returns immediately, running the block asynchronously, while dispatch_sync blocks execution until the provided block returns (though you cannot use its return value). Here’s how we schedule some code onto a queue (we’ll assume this code runs after our previous example, so queue is already defined):

dispatch_async(queue, ^{
    NSLog(@"Hello, World!");
});

It’s very easy to forget the ); at the end of that line, so be careful.

How does this apply to table view cells? Let’s take a look at a typical scenario for loading images from disk:

- (UITableViewCell *)tableView:(UITableView *)tableView
         cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
    static NSString *CellIdentifier = @"ExampleCell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
                                       reuseIdentifier:CellIdentifier] autorelease];
    }

    // Get the filename to load.
    NSString *imageFilename = [imageArray objectAtIndex:[indexPath row]];
    NSString *imagePath = [imageFolder stringByAppendingPathComponent:imageFilename];

    [[cell textLabel] setText:imageFilename];
    UIImage *image = [UIImage imageWithContentsOfFile:imagePath];
    [[cell imageView] setImage:image];

    return cell;
}

The problem with that code is that creating image blocks until ‑imageWithContentsOfFile: returns. If the images are especially large, this is catastrophic. Modifying this code to use Grand Central Dispatch is simple:

- (UITableViewCell *)tableView:(UITableView *)tableView
         cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
                                       reuseIdentifier:CellIdentifier] autorelease];
    }

    // Get the filename to load.
    NSString *imageFilename = [imageArray objectAtIndex:[indexPath row]];
    NSString *imagePath = [imageFolder stringByAppendingPathComponent:imageFilename];

    [[cell textLabel] setText:imageFilename];

    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0ul);

    dispatch_async(queue, ^{
        UIImage *image = [UIImage imageWithContentsOfFile:imagePath];

        dispatch_sync(dispatch_get_main_queue(), ^{
            [[cell imageView] setImage:image];
            [cell setNeedsLayout];
        });
    });

    return cell;
}

First, we create our image asynchronously by using dispatch_async(). Once we have it, however, we have to come back to the main thread in order to update our table view cell’s UI (all UI updates should be on the main thread, unless you like reading crash reports). GCD has a function to get the main queue—analogous to the main thread—called dispatch_get_main_queue(). We can dispatch a block to that thread to update the UI.

By making this simple modification, we can very easily improve the performance of our table view. There are a few steps remaining, however, and this method has one serious shortcoming: if the cell is re-used by the time the image loads, it can load the wrong image into the cell. To get around this, it would be better to cache the images in an array or a dictionary (just be sure to release it in your view controller’s ‑didReceiveMemoryWarning: method). That said, this is an example of something you can do quite easily to improve the performance of your application. The better it performs, the more your users will like it, and that’s the ultimate goal.

The code used in this post is available as a GitHub repository.

19
Feb

MobiDevDay Presentation Slides

I gave a presentation on blocks and Grand Central Dispatch today at MobiDevDay. You can download the slides at SlideShare.

Looking for more reading about blocks? Here are some more resources:

Also, as we saw in the presentation, check out cdecl.org to cheat!

UPDATE: Looking for example code? I’ve put some of the code that went into the slides up on GitHub. It’s light, but it also includes a .PDF version of the presentation.

2
Feb

Using AppleScript to Automate Data Entry

I was working on an app today and ran into a problem: I had to transfer data from a table in a Microsoft Word document to a dictionary in a dictionary in a dictionary in a property list in Xcode. After copying and pasting several times—I had 243 total entries to copy—I figured there had to be a better way. So, I fired up AppleScript Editor and wrote this quick script to do nine at a time:

repeat 9 times
	tell application "Xcode"
		activate
	end tell

	tell application "System Events"
		keystroke tab
		keystroke tab
	end tell

	tell application "Pages"
		activate
	end tell

	tell application "System Events"
		keystroke "c" using {command down}
		delay 0.5
		keystroke tab
	end tell

	tell application "Xcode"
		activate
	end tell

	tell application "System Events"
		keystroke "v" using {command down}
	end tell
end repeat

Nothing fancy, but it worked, and I was saved from carpal tunnel syndrome. So if you find yourself needing to do something tedious, repetitive, and (most of all) easily reproduced, you too can turn to AppleScript to get it done. I won’t spend too much time on explaining the code, but just know that you have to enable access for assistive devices in System Preferences before doing it.

16
Nov

Autorelease is Not Your Friend

How many times have you written this line?

NSMutableArray *foo = [[[NSMutableArray alloc] init] autorelease];

At first glance, it looks fine. foo is an autoreleased NSMutableArray that you can use and, at the end of the method, it’s gone into the ether of the autorelease pool. Don’t get me wrong, most of the time, this use of -autorelease is acceptable. But, in this post, I’ll try to convince you to use autorelease differently in subtle ways. Read moreRead more

20
Jul

Xcode 3.2: Using GDB as a Non-Admin User

New in Xcode 3.2 is an authorization setting that looks like this:

<dict>
	<key>allow-root</key>
	<false/>
	<key>class</key>
	<string>rule</string>
	<key>comment</key>
	<string>For use by Apple.  WARNING: administrators are advised not to
	        modify this right.</string>
	<key>k-of-n</key>
	<integer>1</integer>
	<key>rule</key>
	<array>
		<string>is-admin</string>
		<string>is-developer</string>
		<string>authenticate-developer</string>
	</array>
	<key>shared</key>
	<true/>
</dict>

The upshot of this is that if you aren’t in the _developer group in the local directory, you’ll have to authenticate as an administrator to use gdb or some of the performance tools. For the vast majority of developers on Mac OS X, who run as an administrator, this is fine, but if you’re running as a regular user, either for security reasons or because you’re in something like a lab setting, this can be a problem. To add a user to the _developer group, use the dscl command:

dscl . -append /Groups/_developer GroupMembership UserName

Replace UserName with the short name of your user account (or $(whoami)) and you should be all set.

If you’re administering Mac OS X in a lab setting, you can either create a LaunchAgent that handles this or a login hook. See the Apple tech note “Running At Login” for more information on login hooks. As an added touch, my login and logout scripts to handle this also remove all users from the group, like so:

dscl . -delete /Groups/_developer GroupMembership

If the GroupMembership key doesn’t exist, dscl will create it—and it doesn’t exist by default—so deleting it outright shouldn’t cause any problems.

1
Jul

How-To: Run a LaunchDaemon That Requires Networking

I’m a big fan of using launchd to automate things in Mac OS X. That serves me well, as that’s how Apple wants things done moving forward. That said, one of launchd’s biggest shortcomings is a lack of a dependency system. There is currently no way, for instance, to specify in a LaunchDaemon’s property list that the daemon requires the network to be active in order to run. This is problematic for some things, such as a script I wrote to automatically set the computer’s hostname based on the DNS server (more on that later). Luckily, Apple has already defined a function, CheckForNetwork, in /private/etc/rc.common. Here it is in all its glory:

##
# Determine if the network is up by looking for any non-loopback
# internet network interfaces.
##
CheckForNetwork()
{
	local test

	if [ -z "${NETWORKUP:=}" ]; then
		test=$(ifconfig -a inet 2>/dev/null | sed -n -e '/127.0.0.1/d' -e '/0.0.0.0/d' -e '/inet/p' | wc -l)
		if [ "${test}" -gt 0 ]; then
			NETWORKUP="-YES-"
		else
			NETWORKUP="-NO-"
		fi
	fi
}

In your code, simply include rc.common, then call CheckForNetwork as needed. An example:

#!/bin/bash

# Example Daemon Starter
. /etc/rc.common

CheckForNetwork

while [ "${NETWORKUP}" != "-YES-" ]
do
        sleep 5
        NETWORKUP=
        CheckForNetwork
done

# Now do what you need to do.

Note that this will keep the script running indefinitely until CheckForNetwork sets NETWORKUP to “-YES-,” so if there’s a networking problem your code may never execute.

15
Jun

Updating dyld Shared Caches with Radmind: Best Practices

Similar to my last post about updating kernel extensions, you can run into problems with Radmind due to the dyld shared cache. You may see messages like this in your system log:

current cache invalid because /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit has changed

Running the update_dyld_shared_cache command will fix this, but there’s a better way. Sure, there’s almost no overhead to that command, but where’s the fun in that? Here’s a pre-apply script that will delete any shared caches that have changed, which will then be re-built at reboot.

#!/bin/sh

# update_dyld_caches: Inspects the applicable transcript for something that
#                     might cause a dyld cache to become outdated. If it exists,
#                     delete the cache so it's re-created at startup.

DYLD_CACHE_FOLDER="/private/var/db/dyld"
DYLD_PREFIX="dyld_shared_cache_"
ARCHITECTURES="i386 x86_64 rosetta ppc ppc64"

for arch in ${ARCHITECTURES}; do
	cache="${DYLD_CACHE_FOLDER}/${DYLD_PREFIX}${arch}"
	map="${DYLD_CACHE_FOLDER}/${DYLD_PREFIX}${arch}.map"

	if /bin/test -f "${cache}"; then
		if /bin/test -f "${map}"; then
			/bin/cat "${map}" | grep ^/ | sort --unique --ignore-case | while read line; do
				if /bin/test -n "$(grep ${line} ${1})"; then # found a match
					/bin/rm -f "${cache}"
					/bin/rm -f "${map}"
					break;
				fi
			done
		else
			# Cache exists, but there's no map.
			/bin/rm -f "${cache}"
		fi
	fi
done